May 4, 2011

Particle Stream - Another ♥♥♥♥♥♥♥ medic beam!?

No, I haven't run out of creativity. This idea actually happened by experimenting with some wrangler effects I was trying to set up. They pretty much ended like this, throwing lots of particles over the laser spot, and somehow I managed to recreate it for the medic beam, with a much more polished look. It even refracts! hint hint

For now, only the red medic beam is done. I'll have to do the Übercharge beam and then just port it to the blue team.

Oh, and by the way; I made a quick fix that allows the default blue medic beam to rotate just like the red one, might release it with this beam as well.


  1. Ohhh that looks sexy, I wonder how it is fps wise? Definitely can't wait to find out :D
    By the way, if you know could you tell me where the huntsman arrow particle trail is? I was looking for it a while back but I couldn't find it at all, even in the reslists, is it even a particle?

  2. I don't think there's a particle for that. Valve probably coded the trail directly :/
    However, you can edit the sprite. It will stretch like hell, but at least it's something!

  3. Yikes! That's so gorgeous... xD I got your pm and I already did notice this blog of yer's.

    Btw, oddly enough... I'm actually really excited to see the final product. :D

  4. is it possible for you to make an extremely visible kritzkreig version?

  5. is it possible for you to take away the particles thats in the medic beam. its the only thing in the pack that makes my game lag :(