Jun 8, 2011

A little preview

You may remember this medic beam from appearing two posts ago in this blog. But again, it's my duty to keep you obsessively informed about particles so here you go!

May 15, 2011

Back to Mine

Sorry guys, this time I won't say a word about particles, but will be talking about a quite important event in the design world. Organized by "Grupo Versátil" and my high school, "Salesianos Atocha", the meeting gathered several designers in Spain, in which they could offer a 25 minutes speech talking about whatever they wanted to.

As in, studying there and not helping would be an offense, given that videogame design is quite related to overall graphic design. So, I volunteered and joined the staff :D

I could even meet Ana Mesas, the woman that usually offers Adobe speeches in Spain. Well, I actually saw her previously, twice (Graphispag in Barcelona, and CS5.5 and HTML5 in Madrid's IMAX), so I went ahead and told her about that. Probably a stupid move but, that time was certainly the person I've fancied the most to ever meet.

That's it. Got to study for three exams next week, so I'm sorry about the delays regarding particles. I hope you understand it, will compensate for this ;)

May 4, 2011

Particle Stream - Another ♥♥♥♥♥♥♥ medic beam!?

No, I haven't run out of creativity. This idea actually happened by experimenting with some wrangler effects I was trying to set up. They pretty much ended like this, throwing lots of particles over the laser spot, and somehow I managed to recreate it for the medic beam, with a much more polished look. It even refracts! hint hint

For now, only the red medic beam is done. I'll have to do the Übercharge beam and then just port it to the blue team.



Oh, and by the way; I made a quick fix that allows the default blue medic beam to rotate just like the red one, might release it with this beam as well.